Can We Ever Get the Battle Axe Again

Axe

Axe icon.png

Strength attribute symbol.png

Agility attribute symbol.png

Intelligence attribute symbol.png

25 + three.4

20 + 2.two

18 + ane.half dozen

Level 0 1 15 25 30
Health 200 700 1640 2560 2940
+ii.75 +five.25 +ten.01 +14.61 +16.51
Mana 75 291 555 891 1011
+0 +0.9 +ii.02 +three.42 +3.92
Armor -ane 2.33 seven.47 13.13 15.iii
Damage Cake 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 27‒31 52‒56 99‒103 145‒149 164‒168
Assault Rate 0.59/southward 0.71/s 0.89/due south i.09/southward 1.16/s
Attack Range Melee 150 (600)
Assail Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.4+0.5
Projectile Speed Instant
Motion Speed ▶️ 310
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 •800
Legs 2
Gib Type Default
Power Upgrades

Upgradable by Aghanim's Scepter.

Upgradable by Aghanim's Shard.

Berserker's Call
Battle Hunger
Counter Helix
Taunts and forces enemies to attack him.
One by one the soldiers of the Crimson Mist cruel, some in battle, others to Mogul Khan's ambitions, until the self-declared general found himself a commander without troops. "No thing", Axe thought, "For a one-man regular army is the best army of all." — Leaping into battle, Mogul Khan compels nearby foes to set on him with a taunting Berserker's Call. Arresting blows from every management, the dogged Axe reacts past swinging his axe full circle in a Counter Helix, hands dispatching the swarm he had gathered. Merely alas, not all stay long enough to meet their end. The few limping away from Mogul Khan feel an inexplicable Battle Hunger, a hunger never sated before Axe slams his Culling Bract through a weakened enemy, sending them to an early on grave. Axe, Axe is always charging onward.

Berserker's Call

Berserker's Call

Battle Hunger

Battle Hunger

Counter Helix

Counter Helix

Culling Blade

Roles: Initiator Initiator Durable Durable Disabler Disabler Jungler Jungler Carry Behave
Complication: ★☆☆

Contents

  • 1 Bio
  • 2 Abilities
    • 2.1 Boxing Hunger Calculations
  • 3 Talents
  • 4 Recent Changes
  • five Recommended Items
  • 6 Gameplay
  • 7 Audio
  • 8 History
  • nine Equipment
  • 10 Trivia
  • xi Gallery
  • 12 References

Bio [ ]

Axe minimap icon.png Mogul Khan, the Axe

▶️ "Axe is all the reinforcement this army needs!"

Equally a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Carmine Mist General. In battle after battle he proved his worth through gory human action. His rise through the ranks was helped by the fact that he never hesitated to decapitate a superior. Through the vii year Entrada of the Thousand Tarns, he distinguished himself in glorious carnage, his star of fame shining always brighter, while the number of comrades in arms steadily dwindled. On the night of ultimate victory, Axe declared himself the new Ruby-red Mist General, and took on the ultimate title of 'Axe.' Just his troops now numbered zero. Of course, many had died in battle, simply a significant number had also fallen to Axe's blade. Needless to say, about soldiers now shun his leadership. But this matters not a whit to Axe, who knows that a i-man army is by far the best.

Abilities [ ]

Berserker's Call icon.png

Axe taunts nearby enemy units, forcing them to assault him, while he gains bonus armor during the duration.

Cast Animation: 0.4+0.v

Radius: 300 (Talent400)

Armor Bonus: thirty

Duration: 2/ii.4/2.8/3.2

Cooldown: 17/15/xiii/11 (With Aghanim's Scepter14/12/ten/8)

Mana: 80/90/100/110

Upgradable by Aghanim's Scepter.

Aghanim's Scepter Upgrade:

Berserker's Call applies Boxing Hunger to affected units and reduces Berserker's Call cooldown.

Buff/Debuff

Modifiers [?]

modifier_axe_berserkers_call_armor

Expiry

modifier_axe_berserkers_call

Expiry

Ability Draft Notes

Ability Typhoon Notes:

Mogul Khan's warcry taunts opponents into engaging in an unconquerable boxing with the Axe.

Notes:

  • Taunts afflicted enemies, forcing them to set on Axe.
    • Does not silence, and so active assail modifiers with Autocast on are even so applied.
    • Affects invisible units and units in the Fog of War. Does not affect towers, wards, invulnerable or hidden units.
    • Does not affect lane creeps from the very start creep wave that spawns, until they meet the opposing creeps in the lane.
  • When cast on a unit under the taunt event of Berserker's Telephone call refreshes the duration.
  • When Axe dies, the taunt ends immediately.

Battle Hunger's angle visualised

Battle Hunger icon.png

Affects
Enemies
(Upgradable by Aghanim's Scepter.Self)

Enrages an enemy unit, causing it to take impairment over time until it kills another unit or the duration ends. The impairment is increased by a cistron of Axe'southward armor. The enemy is also slowed as long as he's facing away from Axe.

Bandage Animation: 0.iii+0.five

Cast Range: 700/775/850/925

Base Impairment per Second: ten/15/20/25

Armor equally Damage per 2d: 100% (Talent200%)

Motility Speed Slow: 8%/17%/26%/35% (Talentxviii%/27%/36%/45%)

Non-Hero Speed/Armor Multiplier: 0.5

Facing Angle: 90°

Duration: 12

With Aghanim's ScepterEnemy Armor Reduction: 7

With Aghanim's ScepterCocky Armor Bonus per Affected Enemy: 7

Cooldown: 20/15/10/five

Mana: 50/60/70/80

Upgradable by Aghanim's Scepter.

Aghanim's Scepter Upgrade:

Boxing Hunger also reduces enemy armor and grants Axe armor per affected target.

Does not pierce spell immunity.

The tiresome persists, and attempts to damage if debuff was placed before spell immunity and when not dispelled.

Buff/Debuff

Modifiers [?]

modifier_axe_battle_hunger_self

Undispellable

modifier_axe_battle_hunger

Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it injures them until it is satisfied.

Notes:

  • The debuff tin can be removed past killing whatsoever unit that is not an illusion, in any way. This includes buildings, wards, and denying centrolineal units.
    • The affected unit of measurement itself has to make the impale to remove the debuff. Summons or illusions owned by the aforementioned player practice not remove it when they make a kill.
  • Enemies are not slowed when they take Axe inside 90° in front of them, regardless of distance or Fog of State of war.
    • Reduces non-hero units' movement speed by 4%/eight.5%/13%/17.5% and armor past three.5 . Treats creep-heroes as creeps.
  • Deals damage in one-second intervals, starting 1 second after the debuff is placed, resulting in 12 instances.
  • Leveling upwardly Boxing Hunger or the slow increasing Talent talent do non update the deadening value of already placed debuffs.
  • Re-casting Battle Hunger on the aforementioned target refreshes and updates the debuff.
  • Battle Hunger has a passive modifier that is present on Axe at all times, but hidden when no enemies are debuffed. Past default, this modifier serves no purpose.

Counter Helix icon.png

When attacked, Axe has a gamble to perform a helix counter attack, dealing pure harm to all nearby enemies.

Radius: 275

Proc Adventure: 17%/18%/19%/20% (With Aghanim's Shard27%/28%/29%/thirty%)

Damage: 60/100/140/180 (Talent90/130/170/210)

With Aghanim's ShardMax Stacks: v

With Aghanim's ShardIncoming Attack Damage Reduction per Stack: 20%

With Aghanim's ShardStacks Duration: half dozen

Cooldown: 0.3

Upgradable by Aghanim's Shard.

Aghanim's Shard Upgrade:

Counter Helix now applies a stacking debuff to enemies striking by information technology that causes them to deal less total set on impairment to Axe. Increases Counter Helix chance.

Disabled by Break.

If Intermission is applied by an attack, Counter Helix may trigger first on that set on before getting disabled.

Can be used by illusions.

Has a fully functional Counter Helix.

Buff/Debuff

Modifiers [?]

modifier_axe_counter_helix

Undispellable

modifier_axe_counter_helix_damage_reduction

Axe is the only reinforcement this army needs.

Notes:

  • Can only proc when an enemy unit lands an assault on Axe, regardless of distance. This means it cannot proc on missed attacks.
  • Can proc on the secondary attacks from other instant attacks.
  • Despite the visual effects, the damage is applied instantly within the radius.
  • Counter Helix uses pseudo-random distribution.
  • Counter Helix does non use a regular cooldown. Information technology is neither displayed on the ability icon when proccing, nor is information technology affected by cooldown manipulating effects.
  • With Aghanim's Shard icon.png Aghanim's Shard, Counter Helix places a debuff on enemies within its radius. This debuff gets stronger when it gets refreshed with successive procs.
    • The debuff can stack up to 5 times. A number on the icon shows the current number of stacks.
    • Applies unique incoming damage reduction on attack impairment targeting Axe. Stacks multiplicatively with all other sources of incoming damage manipulation.
    • Can reduce an enemy'south assault damage by 20%/40%/60%/lxxx%/100% with each amount of stacks.
    • Successive procs refresh the entire stack's duration.

Culling Blade icon.png

Axe spots a weakness and strikes, dealing pure impairment. When an enemy hero is killed with Culling Bract, its cooldown is reset, Axe gains bonus armor permanently and all nearby allied units gain bonus move speed.

Cast Blitheness: 0.3+0.5

Cast Range: 150

Impale Move Speed Bonus Radius: 900

Damage/Kill Threshold: 250/350/450 (Talent400/500/600)

Armor Bonus per Kill: one/one.5/2 (Talentii/2.5/three)

Kill Motion Speed Bonus: 20%/25%/30%

Kill Attack Speed Bonus: 20/thirty/forty

Kill Bonus Buff Elapsing: vi

Cooldown: 100/85/seventy

Mana: 100/125/150

Buff/Debuff

Modifiers [?]

modifier_axe_culling_blade_boost

modifier_axe_culling_blade_permanent

Undispellable

modifier_axe_culling_blade_jungle_weapon_gesture

Decease

Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatality against those who dare engage the Axe in combat.

Notes:

  • Checks the target's health upon cast. If the current health is lower than the final approachable damage of Culling Blade, its impairment gets flagged every bit HP Removal.
    • This ensures that incoming harm reductions on the target do non prevent Culling Blade from killing the target.
    • Since information technology uses the terminal outgoing damage, outgoing damage amplifications and reductions on Axe affect the kill threshold as well.
    • incoming damage amplification affect the threshold every bit well, since HP Removal does not cause impairment to bypass amplifications.
  • When the target dies to Alternative Blade's impairment, the following effects are applied:
    • Removes all modifiers that death would remove too, including modifiers similar Borrowed Time, Shallow Grave, False Promise and Boxing Trance.
    • Yet, Upgradable by Aghanim's Scepter. Wraith Filibuster is not removed, since it is provided by an aura, which are not removed on death, significant the target still enters Wraith form.
    • Information technology applies the move and attack speed bonus to all nearby allies.
    • If the target was a hero, clone or an illusion, its cooldown gets reset.
    • If the target was a hero, Culling Blade grants Axe a permanent armor bonus stack.
  • Upon culling an enemy for the beginning time, Axe gains a permanent vitrify that grants armor. Following successful kills update this buff.
  • The jungle weapon gesture modifier is responsible for the sound and blitheness used past Fists of Axe Unleashed.

Battle Hunger Calculations [ ]

  • The values below are to exist considered equally the minimum impairment per second values lasting for its full duration, they practise not include armor bonuses or reductions from items or other abilities.
Ability Level Battle Hunger Full Damage Calculations
Base Harm + Main Armor
Level x Level fifteen Level 20 Level 25 Level 30
Level ane
Σ Dmg
120 + 72 (Talent144) 120 + 94 (Talent188) 120 + 116 (Talent232) 120 + 138 (Talent276) 120 + 160 (Talent320)
Level 2
Σ Dmg
180 + 72 (Talent144) 180 + 94 (Talent188) 180 + 116 (Talent232) 180 + 138 (Talent276) 180 + 160 (Talent320)
Level 3
Σ Dmg
240 + 72 (Talent144) 240 + 94 (Talent188) 240 + 116 (Talent232) 240 + 138 (Talent276) 240 + 160 (Talent320)
Level four
Σ Dmg
300 + 72 (Talent144) 300 + 94 (Talent188) 300 + 116 (Talent232) 300 + 138 (Talent276) 300 + 160 (Talent320)
With Aghanim's Scepter icon.png Aghanim's Scepter + Upgradable by Aghanim's Scepter. 84 damage per Hero afflicted.

Talents [ ]

Contempo Changes [ ]

  • Battle Hunger
    • Increased enemy movement speed ho-hum from 12% on each level to 12%/thirteen%/xiv%/fifteen%.
    • Increased cocky movement speed bonus per affected enemy from 12% on each level to 12%/thirteen%/fourteen%/15%.

Recommended Items [ ]

Starting items:

Early on game:

Mid game:

Late game:

Situational items:

  • Urn of Shadows icon.png Urn of Shadows is a good ganking particular early game that gives Axe many benefits. The extra strength increases Axe's HP and base damage, and the passive mana regen helps with his mana problems. This should usually be gotten past a teammate withal.
  • Lotus Orb icon.png Lotus Orb is a strong initiator particular that allows Axe to punish enemies for targeting him with disables. The detail provides armor and more regeneration, making him more tanky and allowing him to replenish his mana over time. The active, used during an initiation, can punish enemies who target Axe with single-target disables and nukes, disabling and nuking them in turn to crusade more chaos for Axe'southward team to capitalize on.
  • Heart of Tarrasque icon.png Center of Tarrasque greatly increases Axe'south wellness and provides base of operations impairment, giving him much more power as an initiator, since he tin can go along disabling the enemy during fights so long equally he is live. Likewise, if he manages to survive fights and escape, he can quickly regenerate his HP and jump straight back into battle.
  • Shiva's Guard icon.png Shiva'due south Guard drastically boosts Axe'due south intelligence and armor, giving him yet more survivability against physical harm while also eliminating his mana problems. The attack speed slow aura can greatly hinder the enemy from making physical attacks during fights, while the active can be used every bit a damage nuke and a slow to hinder their mobility.
  • Boots of Travel 1 icon.png Boots of Travel gives Axe additional battlefield and global mobility. The global teleport allows Axe to show upwards to fights to initiate for his team more easily, while the increased movement speed allows him to be more mobile on the battlefield, chasing enemies downward and inflicting them with Battle Hunger to deadening them.
  • Assault Cuirass icon.png Assault Cuirass is a strong teamfight item that greatly increases Axe'southward armor and attack speed. The armor provides yet more resistance against concrete impairment, and the attack speed allows Axe to become much more threatening with his correct-clicks. The allied armor and attack speed aureola is a stiff edge in teamfights.
  • Heaven's Halberd icon.png Heaven'south Halberd is a potent survivability and utility item that can help Axe if the enemy's physical harm output is more than he can handle. The additional force and evasion requite him more than health and survivability against concrete attacks, respectively, and the active disarm allows Axe to completely cease an enemy from attacking.
  • Mjollnir icon.png Mjollnir is a strong late-game purchase on Axe given his part as a shut-range initiator. The detail gives him greatly increased attack speed, making his physical attacks much more than dangerous and enhancing the effectiveness of his Attacking Procs Counter Helix talent. Concatenation Lightning provides AoE magical damage in teamfights, while the Static Charge active tin can too be placed on Axe himself right before initiation, further punishing the enemy for attacking him during Berserker's Call.
  • Bloodstone icon.png Bloodstone is a strong buy on Axe. The detail gives him great survivability during teamfights: the damage of Counter Helix, Alternative Blade, Blade Post, Battle Hunger (and besides the Chain Lightning and Static Accuse of Mjollnir icon.png Mjollnir) all benefit from spell lifesteal and amplification. The item grants Axe bonus health and mana.

Gameplay [ ]

Audio [ ]

History [ ]

Equipment [ ]

Trivia [ ]

  • Axe'southward alternate/fun name was "Mogul Kahnt Impact This", a reference to MC Hammer's famous song U Can't Touch This.
  • Axe, Disruptor minimap icon.png Disruptor, and Warlock minimap icon.png Warlock are all related as they come from the Oglodi race.
  • Axe'south phrase ▶️ "Better red than dead!" is a reversed reference to an American Cold War slogan stating "Amend dead than Cherry-red".
  • Several of Axe's deny and Culling Blade killing blow responses (such as ▶️ "You get nothing. Good day, sir!") are references to Willy Wonka's infamous rage scene in the 1971 movie Willy Wonka & the Chocolate Manufactory.[i]
  • Axe'south proper noun, lore and "one-homo army" prototype may take been inspired by Khan Noonien Singh in the Star Trek serial, who was also described every bit a "1-man ground forces" and killed uncooperative subordinates (forth with used-to wearing a carmine shirt).
  • Axe was once the mascot of Dota two, featuring just himself in several Dota 2 pages and game arts. This was removed in November 2013 for unknown reasons.
    • Such was his popularity that Valve once considered creating a Dota two spinoff RPG, earlier coming up with a single thespian RPG featuring him equally the main character, dating style back in 2013 when Valve was preparing new games for the Source 2 engine. This never left the conceptual stage, however.[2]
  • In The Lab, a VR game past Valve, at that place are some Bendies who wield Axe's war axe, along with other Dota two weapons similar a Stout Shield, Huskar's spear and Legion Commander'southward sword.

Gallery [ ]

References [ ]

  1. https://www.youtube.com/sentry?5=M5QGkOGZubQ
  2. Tweet from Team Hush-hush featuring a page about the Dota 2 RPG from the interactive book The Final Hours of Half Life: Alyx by Geoff Keighley.

pattersonsquirequisen.blogspot.com

Source: https://dota2.fandom.com/wiki/Axe

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