Can We Ever Get the Battle Axe Again
| Axe 25 + three.4 20 + 2.two 18 + ane.half dozen | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Taunts and forces enemies to attack him. | |
| One by one the soldiers of the Crimson Mist cruel, some in battle, others to Mogul Khan's ambitions, until the self-declared general found himself a commander without troops. "No thing", Axe thought, "For a one-man regular army is the best army of all." — Leaping into battle, Mogul Khan compels nearby foes to set on him with a taunting Berserker's Call. Arresting blows from every management, the dogged Axe reacts past swinging his axe full circle in a Counter Helix, hands dispatching the swarm he had gathered. Merely alas, not all stay long enough to meet their end. The few limping away from Mogul Khan feel an inexplicable Battle Hunger, a hunger never sated before Axe slams his Culling Bract through a weakened enemy, sending them to an early on grave. Axe, Axe is always charging onward. | |
| | |
| Roles: | Initiator Durable Disabler Jungler Behave |
| Complication: | ★☆☆ |
Contents
- 1 Bio
- 2 Abilities
- 2.1 Boxing Hunger Calculations
- 3 Talents
- 4 Recent Changes
- five Recommended Items
- 6 Gameplay
- 7 Audio
- 8 History
- nine Equipment
- 10 Trivia
- xi Gallery
- 12 References
Bio [ ]
Mogul Khan, the Axe
▶️ "Axe is all the reinforcement this army needs!"
Equally a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Carmine Mist General. In battle after battle he proved his worth through gory human action. His rise through the ranks was helped by the fact that he never hesitated to decapitate a superior. Through the vii year Entrada of the Thousand Tarns, he distinguished himself in glorious carnage, his star of fame shining always brighter, while the number of comrades in arms steadily dwindled. On the night of ultimate victory, Axe declared himself the new Ruby-red Mist General, and took on the ultimate title of 'Axe.' Just his troops now numbered zero. Of course, many had died in battle, simply a significant number had also fallen to Axe's blade. Needless to say, about soldiers now shun his leadership. But this matters not a whit to Axe, who knows that a i-man army is by far the best.
Abilities [ ]
Axe taunts nearby enemy units, forcing them to assault him, while he gains bonus armor during the duration.
Cast Animation: 0.4+0.v
Radius: 300 (
400)
Armor Bonus: thirty
Duration: 2/ii.4/2.8/3.2
17/
14/12/ten/8)
80/
Aghanim's Scepter Upgrade:
Berserker's Call applies Boxing Hunger to affected units and reduces Berserker's Call cooldown.
Modifiers [?]
modifier_axe_berserkers_call_armor
Expiry
modifier_axe_berserkers_call
Expiry
Ability Typhoon Notes:
Mogul Khan's warcry taunts opponents into engaging in an unconquerable boxing with the Axe.
Notes:
- Taunts afflicted enemies, forcing them to set on Axe.
- Does not silence, and so active assail modifiers with Autocast on are even so applied.
- Affects invisible units and units in the Fog of War. Does not affect towers, wards, invulnerable or hidden units.
- Does not affect lane creeps from the very start creep wave that spawns, until they meet the opposing creeps in the lane.
- When cast on a unit under the taunt event of Berserker's Telephone call refreshes the duration.
- When Axe dies, the taunt ends immediately.
Battle Hunger's angle visualised
Affects
Enemies
(
Self)
Enrages an enemy unit, causing it to take impairment over time until it kills another unit or the duration ends. The impairment is increased by a cistron of Axe'southward armor. The enemy is also slowed as long as he's facing away from Axe.
Bandage Animation: 0.iii+0.five
Cast Range: 700/775/850/925
Base Impairment per Second: ten/15/20/25
Armor equally Damage per 2d: 100% (
200%)
Motility Speed Slow: 8%/17%/26%/35% (
xviii%/27%/36%/45%)
Non-Hero Speed/Armor Multiplier: 0.5
Facing Angle: 90°
Duration: 12
Enemy Armor Reduction: 7
Cocky Armor Bonus per Affected Enemy: 7
20/
50/
Aghanim's Scepter Upgrade:
Boxing Hunger also reduces enemy armor and grants Axe armor per affected target.
The tiresome persists, and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifiers [?]
modifier_axe_battle_hunger_self
Undispellable
modifier_axe_battle_hunger
Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it injures them until it is satisfied.
Notes:
- The debuff tin can be removed past killing whatsoever unit that is not an illusion, in any way. This includes buildings, wards, and denying centrolineal units.
- The affected unit of measurement itself has to make the impale to remove the debuff. Summons or illusions owned by the aforementioned player practice not remove it when they make a kill.
- Enemies are not slowed when they take Axe inside 90° in front of them, regardless of distance or Fog of State of war.
- Reduces non-hero units' movement speed by 4%/eight.5%/13%/17.5% and armor past three.5 . Treats creep-heroes as creeps.
- Deals damage in one-second intervals, starting 1 second after the debuff is placed, resulting in 12 instances.
- Leveling upwardly Boxing Hunger or the slow increasing
talent do non update the deadening value of already placed debuffs.
- Re-casting Battle Hunger on the aforementioned target refreshes and updates the debuff.
- Battle Hunger has a passive modifier that is present on Axe at all times, but hidden when no enemies are debuffed. Past default, this modifier serves no purpose.
When attacked, Axe has a gamble to perform a helix counter attack, dealing pure harm to all nearby enemies.
Radius: 275
Proc Adventure: 17%/18%/19%/20% (
27%/28%/29%/thirty%)
Damage: 60/100/140/180 (
90/130/170/210)
Max Stacks: v
Incoming Attack Damage Reduction per Stack: 20%
Stacks Duration: half dozen
0.3
Aghanim's Shard Upgrade:
Counter Helix now applies a stacking debuff to enemies striking by information technology that causes them to deal less total set on impairment to Axe. Increases Counter Helix chance.
If Intermission is applied by an attack, Counter Helix may trigger first on that set on before getting disabled.
Has a fully functional Counter Helix.
Modifiers [?]
modifier_axe_counter_helix
Undispellable
modifier_axe_counter_helix_damage_reduction
Axe is the only reinforcement this army needs.
Notes:
- Can only proc when an enemy unit lands an assault on Axe, regardless of distance. This means it cannot proc on missed attacks.
- Can proc on the secondary attacks from other instant attacks.
- Despite the visual effects, the damage is applied instantly within the radius.
- Counter Helix uses pseudo-random distribution.
- Counter Helix does non use a regular cooldown. Information technology is neither displayed on the ability icon when proccing, nor is information technology affected by cooldown manipulating effects.
- With Aghanim's Shard, Counter Helix places a debuff on enemies within its radius. This debuff gets stronger when it gets refreshed with successive procs.
- The debuff can stack up to 5 times. A number on the icon shows the current number of stacks.
- Applies unique incoming damage reduction on attack impairment targeting Axe. Stacks multiplicatively with all other sources of incoming damage manipulation.
- Can reduce an enemy'south assault damage by 20%/40%/60%/lxxx%/100% with each amount of stacks.
- Successive procs refresh the entire stack's duration.
Axe spots a weakness and strikes, dealing pure impairment. When an enemy hero is killed with Culling Bract, its cooldown is reset, Axe gains bonus armor permanently and all nearby allied units gain bonus move speed.
Cast Blitheness: 0.3+0.5
Cast Range: 150
Impale Move Speed Bonus Radius: 900
Damage/Kill Threshold: 250/350/450 (
400/500/600)
Armor Bonus per Kill: one/one.5/2 (
ii/2.5/three)
Kill Motion Speed Bonus: 20%/25%/30%
Kill Attack Speed Bonus: 20/thirty/forty
Kill Bonus Buff Elapsing: vi
100/
100/
Modifiers [?]
modifier_axe_culling_blade_boost
modifier_axe_culling_blade_permanent
Undispellable
modifier_axe_culling_blade_jungle_weapon_gesture
Decease
Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatality against those who dare engage the Axe in combat.
Notes:
- Checks the target's health upon cast. If the current health is lower than the final approachable damage of Culling Blade, its impairment gets flagged every bit HP Removal.
- This ensures that incoming harm reductions on the target do non prevent Culling Blade from killing the target.
- Since information technology uses the terminal outgoing damage, outgoing damage amplifications and reductions on Axe affect the kill threshold as well.
- incoming damage amplification affect the threshold every bit well, since HP Removal does not cause impairment to bypass amplifications.
- When the target dies to Alternative Blade's impairment, the following effects are applied:
- Removes all modifiers that death would remove too, including modifiers similar Borrowed Time, Shallow Grave, False Promise and Boxing Trance.
- Yet,
Wraith Filibuster is not removed, since it is provided by an aura, which are not removed on death, significant the target still enters Wraith form. - Information technology applies the move and attack speed bonus to all nearby allies.
- If the target was a hero, clone or an illusion, its cooldown gets reset.
- If the target was a hero, Culling Blade grants Axe a permanent armor bonus stack.
- Upon culling an enemy for the beginning time, Axe gains a permanent vitrify that grants armor. Following successful kills update this buff.
- The jungle weapon gesture modifier is responsible for the sound and blitheness used past Fists of Axe Unleashed.
Battle Hunger Calculations [ ]
- The values below are to exist considered equally the minimum impairment per second values lasting for its full duration, they practise not include armor bonuses or reductions from items or other abilities.
| Ability Level | Battle Hunger Full Damage Calculations Base Harm + Main Armor | ||||
|---|---|---|---|---|---|
| Level x | Level fifteen | Level 20 | Level 25 | Level 30 | |
| Level ane Σ Dmg | 120 + 72 ( | 120 + 94 ( | 120 + 116 ( | 120 + 138 ( | 120 + 160 ( |
| Level 2 Σ Dmg | 180 + 72 ( | 180 + 94 ( | 180 + 116 ( | 180 + 138 ( | 180 + 160 ( |
| Level 3 Σ Dmg | 240 + 72 ( | 240 + 94 ( | 240 + 116 ( | 240 + 138 ( | 240 + 160 ( |
| Level four Σ Dmg | 300 + 72 ( | 300 + 94 ( | 300 + 116 ( | 300 + 138 ( | 300 + 160 ( |
| With Aghanim's Scepter | + | ||||
Talents [ ]
Contempo Changes [ ]
- Battle Hunger
- Increased enemy movement speed ho-hum from 12% on each level to 12%/thirteen%/xiv%/fifteen%.
- Increased cocky movement speed bonus per affected enemy from 12% on each level to 12%/thirteen%/fourteen%/15%.
Recommended Items [ ]
Starting items:
Early on game:
Mid game:
Late game:
Situational items:
- Urn of Shadows is a good ganking particular early game that gives Axe many benefits. The extra strength increases Axe's HP and base damage, and the passive mana regen helps with his mana problems. This should usually be gotten past a teammate withal.
- Lotus Orb is a strong initiator particular that allows Axe to punish enemies for targeting him with disables. The detail provides armor and more regeneration, making him more tanky and allowing him to replenish his mana over time. The active, used during an initiation, can punish enemies who target Axe with single-target disables and nukes, disabling and nuking them in turn to crusade more chaos for Axe'southward team to capitalize on.
- Center of Tarrasque greatly increases Axe'south wellness and provides base of operations impairment, giving him much more power as an initiator, since he tin can go along disabling the enemy during fights so long equally he is live. Likewise, if he manages to survive fights and escape, he can quickly regenerate his HP and jump straight back into battle.
- Shiva'due south Guard drastically boosts Axe'due south intelligence and armor, giving him yet more survivability against physical harm while also eliminating his mana problems. The attack speed slow aura can greatly hinder the enemy from making physical attacks during fights, while the active can be used every bit a damage nuke and a slow to hinder their mobility.
- Boots of Travel gives Axe additional battlefield and global mobility. The global teleport allows Axe to show upwards to fights to initiate for his team more easily, while the increased movement speed allows him to be more mobile on the battlefield, chasing enemies downward and inflicting them with Battle Hunger to deadening them.
- Assault Cuirass is a strong teamfight item that greatly increases Axe'southward armor and attack speed. The armor provides yet more resistance against concrete impairment, and the attack speed allows Axe to become much more threatening with his correct-clicks. The allied armor and attack speed aureola is a stiff edge in teamfights.
- Heaven'south Halberd is a potent survivability and utility item that can help Axe if the enemy's physical harm output is more than he can handle. The additional force and evasion requite him more than health and survivability against concrete attacks, respectively, and the active disarm allows Axe to completely cease an enemy from attacking.
- Mjollnir is a strong late-game purchase on Axe given his part as a shut-range initiator. The detail gives him greatly increased attack speed, making his physical attacks much more than dangerous and enhancing the effectiveness of his Attacking Procs Counter Helix talent. Concatenation Lightning provides AoE magical damage in teamfights, while the Static Charge active tin can too be placed on Axe himself right before initiation, further punishing the enemy for attacking him during Berserker's Call.
- Bloodstone is a strong buy on Axe. The detail gives him great survivability during teamfights: the damage of Counter Helix, Alternative Blade, Blade Post, Battle Hunger (and besides the Chain Lightning and Static Accuse of Mjollnir) all benefit from spell lifesteal and amplification. The item grants Axe bonus health and mana.
Gameplay [ ]
Audio [ ]
History [ ]
Equipment [ ]
| Axe Equipment (expand sets) | |
|---|---|
| Sets | Armor of the Shattered Vanguard Axe Unleashed Black Orc Warboss Bloodmist Armor Gear up Carnage of the Countless Hunt Forged in Demons' Claret Set Straw of State of war Heavy Steel Armor Set Lineage The Ram's Caput Armaments Ruby Mist Reaper Gear up Saberhorn'south Armor Set Shackles of the Enduring Conscript Snowpack Savage Supreme Black Orc Warboss The Axecutioner Prepare The Berserker'south Blood Set The Defiant Axe Fix The Forgemaster's Tools Set The Ram'south Head Armaments The Ruby Conqueror Set up Undefeated General Wrathful Annihilator |
| Weapon | Axe of Phractos Battleaxe of the Basilisk Berserker'due south Witchslayer Corpsemaker Corruptor Guillotine Half Measure Headhunter Kingslayer Axe Mountain Splitter Nightmare Blade Ragestone Axe Reaver Reddish Full general'due south Soul Splitter Skullsplitter Axe Sylnashar the Winged Axe Vindicator Wyvernguard Edge |
| Head | Berserker'due south Nethersteel Barbute Crucible of Rile Edgebearer's Captain Gilt Crucible of Rile Rampant Outrage |
| Armor | Molten Claw |
| Belt | Picayune Blink Dagger |
| Misc | Guard of the Red Mist Mantle of the Cinder Baron |
| Taunt | Taunt: Come and Get It! |
Trivia [ ]
- Axe'southward alternate/fun name was "Mogul Kahnt Impact This", a reference to MC Hammer's famous song U Can't Touch This.
- Axe, Disruptor, and Warlock are all related as they come from the Oglodi race.
- Axe'south phrase ▶️ "Better red than dead!" is a reversed reference to an American Cold War slogan stating "Amend dead than Cherry-red".
- Several of Axe's deny and Culling Blade killing blow responses (such as ▶️ "You get nothing. Good day, sir!") are references to Willy Wonka's infamous rage scene in the 1971 movie Willy Wonka & the Chocolate Manufactory.[i]
- Axe'south proper noun, lore and "one-homo army" prototype may take been inspired by Khan Noonien Singh in the Star Trek serial, who was also described every bit a "1-man ground forces" and killed uncooperative subordinates (forth with used-to wearing a carmine shirt).
- Axe was once the mascot of Dota two, featuring just himself in several Dota 2 pages and game arts. This was removed in November 2013 for unknown reasons.
- Such was his popularity that Valve once considered creating a Dota two spinoff RPG, earlier coming up with a single thespian RPG featuring him equally the main character, dating style back in 2013 when Valve was preparing new games for the Source 2 engine. This never left the conceptual stage, however.[2]
- In The Lab, a VR game past Valve, at that place are some Bendies who wield Axe's war axe, along with other Dota two weapons similar a Stout Shield, Huskar's spear and Legion Commander'southward sword.
Gallery [ ]
-
Crystal Maiden and Axe drawing fine art
-
Ability icon progress
-
Hero icon progress
-
Axe illustration
-
Axe T-shirt pattern
References [ ]
- ↑ https://www.youtube.com/sentry?5=M5QGkOGZubQ
- ↑ Tweet from Team Hush-hush featuring a page about the Dota 2 RPG from the interactive book The Final Hours of Half Life: Alyx by Geoff Keighley.
pattersonsquirequisen.blogspot.com
Source: https://dota2.fandom.com/wiki/Axe
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